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Crash

3. Danger Dogz
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Everything posted by Crash

  1. After the initial issues here is what I found
  2. Crash

    Tankfest 23

    Ticket and hotel booked
  3. We usually share rooms in the same hotel/pub and get the Legends tickets when available. It will be great to meet up again for flying displays, beer and curries.
  4. Friday and Saturday night leave on Sunday morning
  5. Crash

    Saying Hi

    Hello, and welcome. How old are you and where are you living? Do you intend to fly with us, as we fly GBS Sundays and Tuesdays and DCS on Mondays and Thursdays.
  6. Got that and use it to select VR/pancake mode. I will try out this afternoon
  7. OK, I will bite, what is the easiest way to convert to beta? Open XR is now native in DCS and this would be a good incentive for me.
  8. Crash

    Tankfest 23

    Anyone interested? I am thinking of doing the 23 June session.
  9. I think Painless uses CH pedals. From what I know they are not very wide but then again the cheap Thrustmaster pedals look narrow as well. All controllers have some shortcomings either the feel of them or price. what about repair the pedals and get a X55?
  10. Battery on? Radio on?
  11. Crash

    Viacom Pro

    I think my issue with no commands being recognised,was I hadnt powered up the aircraft. Tried it from a runway start and was able to talk to the tower. Small victory, now I have to learn what to say.
  12. big post with not that much info Dear Friends, Year 2022 is ending and as we’re accustomed to, it’s time to sum up its results and discuss the future. 2022 was a year of big changes for IL-2 - our team has increased in size and is determined to achieve even more. We have completed nearly everything planned for this year: Battle of Normandy was the most massive release since 2012 and the finishing of Flying Circus Vol.II is in sight. We continue to develop the Great Battles world by releasing hundreds of improvements - some of them are very significant. Before moving on to next year’s plan, let’s reflect on the Great Battles stats for this year. We have released 9 updates that brought 365 listed changes and improvements including: Battle of Normandy release 6 fundamental visual improvements: New physically based sky dome tech Realistic visualization of formation lights for all aircraft Tactical numbers for all aircraft and player controllable tanks New visualization of propellers for all aircraft Dynamic Visual Damage (DVD) system applied for all aircraft and player controllable tanks Numerous revamped graphical effects Two new huge maps: Northern France and Southern England (in two variations, with Quick Mission Builder, Advanced Quick Mission Generator and Career modes support). Western Front, Spring 1918 (with Quick Mission Builder mode support, the other two modes are in development). 1 new scenario campaign: “His Majesty’s Griffons” 10 new released aircraft (9 are player-controllable): Ju 88 C-6 “Zerstörer” Mosquito F.B. Mk.VI series.2 Arado AR 234 B-2 “Blitz” Me 410 A-1 “Hornisse” Douglas C-47A “Skytrain” B-26B-55 “Marauder" (AI) Handley Page O/400 Gotha G.V Sopwith Triplane Sopwith Snipe Two new player controllable combat vehicles: Churchill IV StuG III Ausf.G 9 new AI controllable combat vehicles: Bedford QLD (AI) Bedford QLC (AI) Universal Carrier Mk.II (AI) Pz.Kpfw. IV Ausf.H (AI) Pz.Kpfw. V Ausf.G "Panther" (AI) Morris C9B with Bofors 40/L60 (AI) Flakpanzer IV "Möbelwagen" (AI) M8 "Greyhound" (AI) Sd.Kfz. 234/2 "Puma" (AI) 7 new ships: Landing Craft Assault (LCA) Landing Craft Mechanized (LCM) Landing Craft Tank (LCT) Bayfield-class military transport Liberty military transport Design 1013 cargo ship Gleaves-class destroyer In addition, recently we’ve released 5.004b hotfix so your playing experience on the holidays will be even better. Despite all the grim news of 2022, we were able to find a way not only to continue working, but to expand. Probably in the most spectacular way since 2012. The team size has increased by nearly a quarter. We are joined by two new programmers, two FM engineers, two 3D artists and two community managers. And this is only a beginning since we plan to continue the expansion. All the not-so-easy changes that happened to IL-2 in 2022 allowed us to move on from the old way of thinking that held back our development. The need for changes in the technological base is long overdue. However, the former focus on producing primarily new content did not allow the team to fully unlock its potential associated with the full-fledged development of technology and improving the quality of the sim. The new strategy adopted in the middle of the year, gave us the freedom to choose the direction of development, as well as the opportunity to attract new resources. There are ambitious goals ahead, and the team is gathering strength and resources to reach them. Here’s what we have planned for the next year: 1. Bring the production of the new large-scale project to full speed; 2. Complete the development of a number of new base technologies for the new project, which we started working on last year already; 3. Develop new approaches to the user experience in the next project, taking into account all the previous experience (both our own and that of our competitors); 4. Continue releasing new content for the Great Battles world; 5. Add new employees to the team, increasing the number of team members by 1.5 times in total; 6. Establish partnerships with teams and enthusiasts who will help us in the development of the Great Battles world, as well as in the creation of content for the new project. It's been a long, eventful year, which we've managed to go through almost in full accordance with the previously planned plans, even building up potential along the way. Interesting and vast tasks lie ahead of us and we’re not doubting the eventual success. The work schedule is ready, the strategy is approved, and the team is full of enthusiasm. Clear prop! And Happy New Year!
  13. Crash

    Viacom Pro

    You might as well load the RIO and chatter as well. You might have to train VoiceAttack a couple of times or if it always thinks you say a similar word you might as well say that word instead.
  14. Same to you Swep, how are you?
  15. Crash

    Viacom Pro

    Is now free. Just found this out as once again I am going to try to get to grips with DCS. All you need to buy is the full version of voiceAttack and you can talk to Jester, call ATC, crew chief etc https://www.vaicompro.com/
  16. moar stuffz Dear Friends, Our team has finished the development of the new update 5.004, and it is released. Sopwith Snipe and many updates. The year 2022 is drawing to a close and we did our best to bring you a new update on Christmas Eve. It bears the number 5.004 and adds the Great War Collector Plane Sopwith Snipe to our series. It is a late war aircraft equipped with the most powerful Bentley BR2 rotary engine, producing up to 234 horsepower. By comparison, the Sopwith Camel fighter's Clerget 9B engine produced 130 hp. At the same time, however, the Snipe is 200 kilograms heavier than its predecessor (more than a quarter). Overall, the new fighter is more stable in flight and has better speed and climb characteristics. Everyone who has purchased an airplane now has the opportunity to master it and use it in combat. And to see the Snipe in action, check out our Youtube channel: https://youtube.com/watch?v=acaiwadBzJ0&si=EnSIkaIECMiOmarE In addition to the new vehicle, in update 5.004 we are releasing two AI armored vehicles for the Normandy and Bodenplatte projects - the M8 Greyhound and the SdKfz 234/2 Puma. You'll find new scenario missions for Churchill and StuG III in this update, they were created by community enthusiast super-truite and his friends. More than 80 improvements were made to the "Western Front, Spring 1918" map, which is in the early access phase and is currently being finalized. There are a number of other improvements and fixes to player controllable aircraft, tanks and artificial intelligence. A complete list of changes in the version 5.004 follows: 5.004 1. The Sopwith Snipe, a Royal Air Force collector aircraft from the final phase of the Great War, is now available to its owners; 2. Battle of Normandy AI armored vehicle M8 Greyhound added; 3. Battle of Normandy AI armored vehicle SdKfz 234/2 Puma added; 4. Scenarios for collectible vehicles Churchill and StuG III added (super-truite); 5. Mk.37 rig model for the 5'/38-gun Mk.12 on the Bayfield and Liberty ships updated; 6. Fixed a bug in the aircraft AI leading to incorrect maneuver choices and incorrect aircraft behavior in aerial combat, which was especially noticeable on WWI airplanes; 7. AI pilots correctly climb while maintaining formation; 8. AI pilots controlling high speed capable aircraft are less likely to use risky high-altitude maneuvers at lower altitudes (previously these could led to a collision with the ground); 9. AI pilots should better avoid collisions in some maneuvers, especially in a frontal attack; 10. The tail section damage texture has been fixed on all Bf-109s; 11. The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI); 12. Incorrect operation of GUI information bar in player controllable tanks has been fixed; 13. C-47A: a number of visual inaccuracies and technical problems with the aircraft model has been fixed, including the shape of upper air intakes on engine nacelles; 14. C-47A: phosphorescent cockpit instrument illumination restored; 15. C-47A: fixed a bug with a broken window when the landing door is opened for bailing out; 16. C-47A: fixed a bug in the bail out animation that caused crew members to visually appear outside the cockpit for a moment; 17. C-47A: added a feature to align engine flaps with the flow; 18. C-47A: a fixed bug with radio compass working on powered off aircraft; 19. Me 262A: fixed reflections in cockpit instruments; 20. Stug III Ausf. G gun now takes more time to reload if the loader is unbuttoned; 21. Crew gestures have been added for the Churchill IV and the Stug III; 22. Stug III Ausf. G - fixed an incorrect position of the machine gun after loader's death, if it was in anti-aircraft position; 23. Stug III Ausf.G. - corrected wrong animation of the side correction input control; 24. Pz.Kpfw.IV Ausf.G - main gun reloading sound aligned with the visual animation; 25. Mission editor: skins which consist of several textures are correctly displayed in the skin list; 26. It is possible to shoot off the trunk behind the turret on Pz.Kpfw.III Ausf.M, Pz.Kpfw.IV Ausf.G, Pz.Kpfw.VI Ausf.H and Churchill IV; 27. It is possible to shoot off the commander cupola on the Tiger; 28. Range of smoke grenade launchers corrected for all player controllable vehicles; 29. Improved sorting of visual effect particles; 30. Western Front map, Spring 1918: Treizennes airfield added; 31. Western Front Map, Spring 1918: Clairmarais airfield moved; 32. Western Front Map, Spring 1918: Ferme airfield is renamed Filescamp Farm; 33. Western Front Map, Spring 1918: Droogland Airfield moved to square 0205-8; 34. Western Front Map, Spring 1918: removed second Epehy; 35. Western Front Map, Spring 1918: added bridge to the fortress in square 0408-9; 36. Western Front Map, Spring 1918: Hoog Huys manor added; 37. Map of Western Front, Spring 1918: added Ferme manor; 38. Western Front Map, Spring 1918: Removed flooded railroad track; 39. Western Front Map, Spring 1918: corrected railroad tracks in square 1202; 40. Western Front Map, Spring 1918: Hoog Huys Airfield moved; 41. Western Front Map, Spring 1918: Filescamp Farm airfield moved; 42. Western Front Map, Spring 1918: added homestead near Droogland airfield; 43. Western Front Map, Spring 1918: corrected wrong track crossing in quadrant 0305-8; 44. Western Front Map, Spring 1918: improved appearance of Thionville Steelworks East and Thionville Steelworks; 45. Western Front Map, Spring 1918: the village of Crochte has been renamed Merckeghem; 46. Western Front map, Spring 1918: Hondschoote village renamed Esquelbecq; 47. Western Front map, Spring 1918: Droogland village moved to square 0205-8 and renamed Winnezeele; 48. Western Front map, Spring 1918: Kemmelberg village moved to square 0207-5 and renamed Kemmel; 49. Map of the Western Front, Spring 1918: Aire is renamed Aire-sur-la-Lys; 50. Map of Western Front, Spring 1918: 25 obstructions on road network removed; 51. Map of the Western Front, Spring 1918: 15 wrong dead ends on the road network were removed; 52. Western Front map, Spring 1918: corrected 18 problematic entrances to railroad bridges.
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