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Painless

1. DDz Quorum
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Posts posted by Painless

  1. 12 minutes ago, RoyalFosse said:

    Hi guys,

    Wondering if somebody can do me a typhoon skin for the campaign.

    nose cone to have the marine flag colours on it blue yellow green red blue with the right sizes… 

     

    then the nose art on, if anyone can change the wording out and put “slave to no man”  instead of commando dagger in that would be amazing. 
     

    anything else you may feel would look good please fill your boots.
     

    cheers 

     

    royal 
     

     

    E84C75DE-C8BE-493A-A46A-DE6D49C6699B.jpeg

    9ACE416D-7F50-45B7-BAD0-3F89DCF6CE9A.jpeg

    Sid is your man for this job 👍🏻

    • Like 1
  2. 1 hour ago, RoyalFosse said:

    Hi guys,

     

    will be on tonight for a bit I think!. Was just wondering I know it’s on the forum somewhere but I’m being blind, and was just wondering what days you schedule in for IL2

     

    and also tanks…. I’m getting very close to having a go! 

    Hey Royal, I can get on for a fly on the DF map tonight at around 8.00pm GMT if you are about ?

  3. Hey your RoyalFosseness, we would be delighted to have you join us sir. We do the teamwork thing from time to time in normal coops but it is a must in our P38 campaign. That is the theory but as you can imagine it all goes tits up occasionally. Some of us have been trying to get that right since 2005 but have realised that the fun is in the journey! 🤣👍🏻
    Hope you enjoy our style of flying.
    Maybe some of our NEWER MEMBERS will POST HERE to give an objective opinion on what becoming a Dog is like ? 😉

    Us older members have lost our objectivity and tend to ramble on about …….. oh bugger what was I saying ?

  4. 193 Sqn  claims 02/01/45

    Artie:     1 x 109K4 confirmed

    Crash:   1x AAA

    Painless:   2x 109K4 confirmed, 3x AAA.

    Artie pulled off a great lethal deflection shot on a 109K4 just before we reached the front lines.

    Unfortunately we were bounced by 2 more 109K4s who’s pilots were obviously born outside of wedlock. They killed Artie, Delta and Crash over Koln as we were descending on our primary objective with some laser guided deflection shots. 
    I could only find heavy AAA to hit, no artillery as such.
    I had to return home alone and dejected to write some letters.

     

     

    • Sad 2
  5.  

    1 hour ago, DeadStikBill said:Thanks fellas,

    @Friar sorry just seen your message this morning here.

    Some things I noticed that they represent pretty accuratly.

    Tank rock when you start and stop how it tilts forward and backwards. This is diffrent on every tank but it's a real thing and they simulate it pretty well.

    Now days we have stabilization on our guns so when going cross country the guns stays on target. We can turn it on and off, it's always on for us as it makes no sense fighting this yourself. They didn't have that on these old tanks and driving and watching the targets it's pretty damn accurate to real life.

    The acceleration is allot slower but I imagine it was back then. Feeling the gear shift and looking through the sights it's pretty accurate to real life. 

    The only thing I seen that really is off and most including the million dollar ones I've used at work is track skipping. If a driver. Doesn't give enough throttle turning especially on high traction surface you will skip the drive sprocket and it causes allot of jitter in the tank. Aswell as very high chance of throwing the track off. This is where a good driver knows how to listen to engine and ensure he gives right amount of torque to negate this issue. 

     

    I just took whatever map it gave me and chose a practice mission. I took a couple positions as you would in a real tank. And it was actually probably the best terrain mesh I have really seen in a tank game. Instead of hiding behind rocks or really unnaturale landscape that was just thrown down. The landscape was "rolling" and natural. I can take positions heads up, sights up, turret up and use the ground as protection instead of my armour. The AI were trying to hammer me and all's they were doing was hit dirt infront of me. Pretty awesome and realistic. 

    These tanks are old and painfully slow in reverse so jockying positions was painfully slow, which today is hang onto your helmet cuz it's full speed reverse. So taking new position as you would in modern times is much slower. (Teaching point if you didn't know when you jocky you are reversing off your position outside the enemy's view and piping up somewhere else on the crest of the hill but far enought that you would be outside their reticle from where you last were. So that you force the gunner to have to change the gun lay majorly giving you more time to engage)

     

    I think we have our new tactical instructor ! 👍🏻

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