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Friar

1. DDz Quorum
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Everything posted by Friar

  1. Not sure on your nick name though, with the pending release of the Mossie to GBS our comms can get messy at the best of times without people calling "Mossie!" and you saying "What? ... "No, sighted 7 o'clock...a Mosquito!"
  2. Welcome Sir to the Pound. As Crash says we are a group who understand that life v1.0 gets in the way of flying and our main rule is to have fun. We do not have any formal training programmes but there are plenty here that would be willing to offer assistance. Our flying / tanking schedule is; (All times current UK times which is +1 from GMT) all sessions generally last 2-3 hours and generally people start to gather from about 21:30/22:00 Monday: DCS Tuesday: GBS Wednesday: Clear Thursday: DCS Friday: Clear Saturday: Tanks Only Sunday: GBS Our average age is mid to late 50's so you will find many like minded souls here, (mental age is another subject) Salute Tuesday
  3. Thanks for the follow up Sid, much appreciated.
  4. Salute I am just working on the next match map / possible public server. I am planning on having bridges being repairable by a specific vehicle (at the moment the AA trucks, driven by humans). This means that they could be taken out as a tactic to slow / stop an advance. Once the vehicle has been parked next to the bridge to kick off the process (at the moment the truck will not need to stay at the bridge) how long should it take? I am thinking 15 minutes at the moment? Should it be longer, say 30 minutes? Don't think it should be any shorter. is that about right?
  5. Salute I am looking to pick up a new USB headset - does anyone have any suggestions to look at? Cheers Friar
  6. Also would people be happy playing Germany V USSR? or should it be Germany v Allied (US/GB)
  7. Hello chaps, I have an embryo of an idea for the next event against the 352nd and wanted to get your opinion on it before I go to deep. I have had an idea of a map that we put up for say 24 or 48 hours and players could take part for as much as they wanted to or for when they wanted to. I had this idea to include people in different time zones could all contribute to the end result. The map would be Tanks and Planes with a more active role for the pilots, having targets like factories that stop tank production or the ability to take out bridges to stop and advance. There would be times when the map was quiet and missions could be achieved unopposed and times when it could get busy. Each side would try and take territory by capturing flags in towns. Are these the ramblings of a mad man or a gem of an idea? You the public decide...
  8. Hello Chaps, Perhaps last night, 02/03/2022 (only myself and FT in attendance) was a night the stars aligned for people to be doing other things (Sid out for dinner, Parts drunk watching Rugby etc) but I am wondering if me hosting / sorting missions etc is still worth it / being enjoyed. We have lost a number of the people who were playing when we first started, so is Saturday night worth keeping going? Does the format need to change to bring people back in or is Saturday just a bad day? Appreciate your thoughts.... Friar
  9. I can get TS to work no problem, but I still get the game coming through the headset, not the speakers. I do not see how to split them apart
  10. Salute Chaps How do I configure my computer to have Teamspeak using a USB headset and the game coming from my speakers? I have gone into the sound settings and set output as the default sound and microphone as the logitech headset, but what about TeamSpeak output? I know some of you do this, @Sid ?
  11. If I recall from looking at their TeamSpeak they did have more players than us in total and if the air war was quiet then, yes, they focused on the ground so we were outnumbered I suspect.
  12. I would just like to say thank you to all those that took part and played it in the spirit to which it was intended. The only thing I would like to ask for different next time is to turn off externals. If you are holding an ambush position, it makes it very easy to see what was coming down the road or round a blind corner, not saying that is what they did, but was a possibility. I would also like to thank Parts and Fenrir for stepping forward and volunteering to take control of the respective units, and agree, especially with the tanks, what was a difficult job. Would have been good to have a few more players but Life V1.0 gets in the way all too often! Salute Friar
  13. Salute As standard in the game at the moment the only "Allied" flag is the Russian one. I have kindly been provided by 352nd-Deacon (via "Beebop) a mod that we can replace the Russian "Allied" flag with either the US, British, Canadian flags. Just download the the zip file, extract it to the MODS folder and apply it via JSGME before you start the game up. Get the mod from here. I will publish the others once we get Saturday out of the way.
  14. Friar

    Flag_US.zip

    Version 1.0.0

    15 downloads

    This mod will replace the Russian flag with the US flag for the captured flags. Just install into your JSGME MODS folder and apply like any other mod.
  15. 352nd V DangerDogz "Battle For Arnhem" - Final Briefing THINGS YOU MUST KNOW When: Saturday 5th March. Mission Start: 21:00 UK time (-5 hours for USA Eastern Standard Time). The map will be put up at 21:00. It will not be held or restarted just because your TrackIR was not on. It is a dog fight map, go out and come back in. Players must be on comms in good time to get a brief of what is going on etc. Mission Type: Dog Fight Location: DangerDogz Dog Fight Tank Special Event Server. MODS ON Mods Required: Icon mod to give air to air icons (a small coloured triangle) but no ground icons. (Known by the DangerDogz as "Dogz Icon Mod - Tank battles v2.00" , 352nd "AIR to AIR NO GROUND"). Other mods as personal choice. Comms: Each side will use their own TeamSpeak servers. At the end of the event, the DangerDogz will join the 352nd server to say "Hi". Server details will be published in the DangerDogz private threads. DD_Friar will sit in both Teamspeaks (on the 352nd server in his own room so that 352nd _Deacon can communicate) Match Duration: 90 minutes. Scenario: The town has 5 key points (flags). Capture a flag and gain a spawn point. Loose the flag, loose the spawn point. Who Wins: The side holding the most flags / spawn points at the end of 90 minutes. For pilots, destruction of main supply convoys, artillery and rear supply depots gets bragging rights. Equipment: Allies: P38, P51, Typhoon, M4a2 "Sherman", T34-42 Axis: BF109-G6, BF109-G14, BF-110, Panzer V1 "Tiger" (max of 2), Panzer IV, Panzer III At The Start: Once the mission has been started, there will be a 5 minute pause for tanks to spawn in and sort themselves out. They should stay within the white circle. Planes may take off as soon as they spawn in and head for Arnhem. A message will display and a horn will sound for the tanks to start. The white circle will also be removed at this point. THINGS YOU SHOULD KNOW (to avoid you asking annoying questions on the night!) Flags / Spawn Points: When you capture one of the 3 main positions (Railway Station, Main Bridge or Factories) a re supply convoy will be triggered to drive to the flag. If it arrives it will give you Repair, Rearm and Reheal. The convoy is made up of 4 vehicles. A lead (Allies: American halftrack, Axis: Armoured Scout vehicle), followed by a truck (for ammo and maintenance), an ambulance and a fuel tanker, each of the respective side. If you need them, just get within range when they are parked (you will see the six icons on your HUD). Turn off your engine and open a hatch. RRR is quite quick and will not take long. The icon will go white when you are within range. Capturing a flag / spawn point: There will be NO MESSAGE telling you who has captured which flag. You must check the map to see who owns what. If you are capturing one of the 3 main points you will get a message informing your side only that the convoy is on its way. The Re-Supply convoys will start on their own side of the lines, out side of the town, and make their way to the appropriate flag that has just been captured. They will park up as near as possible to the flag area. They are code named "Romeo" for the railway, "Mike" for the Main Bridge and "Foxtrot" for the factories. They will announce that they are setting off and if they are coming under attack. When the convoys park up by a flag they may be within the "flag capture zone" so if you are attempting to take control of a flag and it does not change, there could be an enemy vehicle nearby that must be killed first. Spawn Camping: This could look like it is happening if someone is en route to the flag to capture it just as you spawn in. If you find yourself getting killed as soon as you spawn in, pick another point. If you find yourself as an attacker in this position, PLEASE DO NOT sit in this position. It is not clever and no fun for anyone. If you can take the flag, do so. Home spawn points (located to the north and south of the town) can not be captured so please as an attacker, do not waste your time and go there. Planes: ATTACKING ENEMY AIR BASE IS FORBIDDEN. Please keep outside the yellow exclusion zone. Your primary job as pilots is to protect / assist your tanks. You can also attack the artillery, attack the main supply convoys and rear supply depots. You can RRR at your home airfields. Plane Arming: Loadouts have been locked for both sides. Allies will not be able to take any bombs bigger than 500lb and the Axis anything bigger than 250kg. Multiple load outs are allowed. Tank Spawn Points: The starting points have unlimited tank numbers (except for the Tiger which is limited to two only.) When a flag is captured you will get a limited number of tanks at that spawn point (Allies M4a2 x 5, T34 x 1, Axis: Panzer IV x 3, Panzer III-M x 2, Panzer III-L x 1). If a flag is lost and re-taken these numbers are re-set. Plane Spawn Points: Plane numbers are limited. Allies: P38 x 10, P51 x 10, Typhoon x 7. Axis: BF109-G6 x 10, BF-109-G14 x 10, BF-110 x 7 Mission Timing: There will be a notification after 60 minutes playing time and 90 minutes. When the end of the mission is called please stop and cease fire IMMEDIATELY. I hope that we all have a lot of fun with this event which hopefully is the first of many. Salute DD_Friar
  16. Friar

    PWCG for TANKS

    Problem is Crash, with the system being co-ops you tend to die a lot quicker in a tank so may not really work as well? A fact I herd about the Sherman Rangers during the advance from D-Day to the end of the war, they had a squadron complement of 150 tanks but used up over a 1000!
  17. Friar

    PWCG for TANKS

    Interesting...I have just asked if this is multiplayer.
  18. You bank the cash and use the time you would have committed to MSFS and come back to GBS!
  19. Version 1.0.0

    22 downloads

    Please download and install the attached zip file which contains skins produced by SID for the Panzer III-m, Panzer IV and Panzer VI "Tiger" that will be using for the match.
  20. looks like he has done something in his pants!
  21. I have messaged Deacon to ask him if they have thought about comms and what they might need so will update you when I know more.
  22. @Parts Thank you for contributing to the war effort and your support for this event. I agree with both you and @FoolTrottel. My suggestion would be 1. Two separate channels, one for air, one for tanks. 2. Pilots can all be in the same channel, from what I have heard comms discipline works (ala P38) so should be ok. 3. Tank General (Parts) is the only person to Speak to Air Commander (Fenrir) and visa versa. 4. Tankers also all in the same channel, however MUST, MUST, MUST only speak to crew mate (if applicable) via whisper. I would also suggest only Tank Commanders (where multi crewed, for single operators, they of course will be their own Commander) should communicate to the open channel. Other crew members MUST, MUST bite their tongue and ONLY speak to their commander via whisper. They can listen to the "net" (that is what the tank radio network was called. There were often two nets A and B with radio operators having to switch between the two to pick up all the communications.) so they know what is going on and know how many friendlies Swep has taken out ! (only joking Swep, you know I love you really...and it is Valentines day in the UK today...) 5. Parts and Fen no matter what their position (in action / re-spawning etc) will relay messages to each other. 6. Perhaps all specific Tank comms (as I think that could be the most "messy") should start with, for example..."Friar to Parts"... and wait for an acknowledgement. 7. Absolutely no telling us what your wife/cat/fish/budgie/child had for dinner mid battle, in other words when the do-dos is being thrown towards the cooling system, important/precise traffic only. I need to speak to the 352nd about inter group comms. If we host them as well they are going to want to do something similar so could that be a problem permissions wise @FoolTrottel ? If they stay on their own TS, I need to set up a way of communicating with them if there are any issues etc. It would be good for us all to have a chat with all of them during the event, either before or after anyway. Can we do whispers on our Public Teamspeak server?
  23. Version 1.0.0

    10 downloads

    The attached skin files will be used on the sherman tanks for the match up. Download the attached zip file and extract them into your skins folder under the _M4a2 folder. Thank you.
  24. Did they "Reighley" (rally) round? Editor: it is never good if you have to explain a joke/pun
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