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Edit: We (well DD_SID) have found the cause for the lack of sound in the Bronco. You will also need to edit another file in the "aircraft" folder The file is called "OV-10AAircraft.lua" Open this file in Notepad. At the top of the file there is a line which says dofile("Tools.lua") this also needs to be changed to match the name of the Tools file as previously updated dofile("OV10-ATools.lua") We have also noted the same file structure for the A4-E and Blackhawk so this will need to be updated as well using the example above.
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Salute, Having only recently started playing with the tanks in the Combined Arms module I discovered that I did not have any vehicle engine sounds in a large number of vehicles eg, the Abrams MBT, WW2 Sherman Firefly. So, I set about finding the cause. It turns out that this issue is caused by installation of certain mod planes and the sound file structure they use. The A4-E, Bronco and UH60 Blackhawk helicopter are three so far that been identified as culprits but there may be others. Planes such as the T-45 Goshawk and Phantom mods use a different method and they do not seem to be a cause. Ships also do not seem to be a conflict. If you discover an aircraft that is not included below, check the file structure and if it is the same as what I describe below, this same fix hopefully should work. When I set about finding the solution to this issue I contacted the development teams of the A4-E and the Bronco and a big shout out to 08jne01 Joshua Nelson from A4-E dev team who responded quite quickly with a fix. It was through this fix that I was able to work out how to transport the fix to other aircraft. I would also like to give a shout out to my squad mate DD_Sid who also assisted in getting this solution together. The fixes are very simple but do involve the renaming of one file and the editing of one file per aircraft (I used NotePad - other editors are available) so you may want to do a quick back up if you feel uncertain about editing the files. Please find below the steps required, as I say, if you have any other installed mod aircraft and still do not have vehicle sounds after completing these steps, check out the files and you should be able to replicate the changes I describe here on those. Please add a post if you do find another aircraft that this change works for. The fixes have been tested on 3 individual set-ups plus a server where the A4-E and Bronco are mandatory mods on our server (www.dangerdogz.com why not come and check us out, we are a fun group with no set rules about flying. We play DCS on Monday and Thursdays in the evening UK time from about 19:30 until 23:00 approx). We also fly GBS on Sundays and Tuesdays. Please Note I am not some coding guru so can not answer any questions other than what I have described below. These fixes were worked out via a desire to resolve the issue and a curious mind. Use the steps below for each applicable aircraft. I reiterate, this fix only applies to aircraft that use files within the "Sounders" folder. If you have an aircraft that does not use the files listed below and can fully prove that the plane still causes an issue for you, please let the community know. Testing Notes DD_Sid when testing has reported back that the engines sounds when flying the Bronco do not now seem as loud as before the fix and also lack sound bass resonance. If anyone reading this knows more about this (anyone from the Bronco devs perhaps?) and can contribute I am sure the community would be grateful. EDIT: See following post - This issue has now been resolved. Fix Navigate to your DCS "Saved Games" folder. The default location will be on the "C:" drive under users and your name. You may have moved yours. When there, open the "DCS" folder. Open the "Mods" folder. Open the "aircraft" folder. Within this folder will be all the folders for your installed mods. You may also have some folders that relate to saved custom views for example. When these fixes were being tested on one of our squad mates he had a Spitfire folder and that was because he had saved his cockpit view. A4-E Open the "A-4E-C" folder. Open the "Sounds" folder. Open the "Sounders" folder. Rename the "Tools.lua" to be "A4Tools.lua" Open the "Aircraft" folder. Open the "Engines" folder". Edit the file called "J52P8.lua" with notepad or similar. Edit the first line which says dofile("Tools.lua") to read dofile("A4Tools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Bronco Open the "BRONCO V1.08" folder Open the "Sounds" folder Open the "Sounders" folder Rename the "Tools.lua" to be "OV-10ATools.lua" Open the "Aircraft" folder Open the "Engines" folder" Edit the file called "T76.lua" with notepad or similar Edit the first line which says dofile("Tools.lua") to read dofile("OV-10ATools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Blackhawk Open the "UH-60L" folder Open the "Sounds" folder Open the "Sounders" folder Rename the "Tools.lua" to be "uh60l_Tools.lua" (this reads uh'sixty' lower case L) Open the "Aircraft" folder Open the "Engines" folder" Edit the file called "uh60l_engine.lua" with notepad or similar Edit the first line which says dofile("Tools.lua") to read dofile("uh60l_Tools.lua") Add a second line that says dofile("Curve.lua") Save and close the file. Start up your game and hopefully enjoy the magnificent tank engine sounds!
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I am just about to do the same thing going on TS now to have a look
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One down, one to go... after contacting the A4-E development team directly. 08jne01 commented 16 minutes ago This is fixed on develop if you want the fix before the next update just download the develop branch and replace your current install Sounders folder with the folder from the develop branch. This folder here. https://github.com/heclak/community-a4e-c/tree/develop/A-4E-C/Sounds/Sounders @DDFriar DDFriar commented 14 minutes ago WoW - that is excellent news, many many thanks. I will relay the news to our server managers as well. Salute. @08jne01 Collaborator 08jne01 commented 14 minutes ago @08jne01 - Many thanks. I should have stated that I was in the Open Beta version in case that makes a difference, which I am sure it might, but then what do I know! I did ask one of the DCS Beta testers about this and if they would be investigating from their end but he replied to say that his brief is to check on errors in the vanilla version and that the onus lays with mods to interact with DCS not the other way round so I have my fingers crossed that you may be able to find a solution as it is such a great plane, we have it as a mandatory mod on our server. Yea DCS sounders are very old and not used by most stuff now, ED hid all the sound files a while back but the sounders rely on these hidden files so it's easy to cause a bug in their system because our file would technically overwrite theirs. Getting them working was finicky but now that they are working I was able to go through and actually figure out what files were necessary or not. @08jne01 Collaborator 08jne01 commented 13 minutes ago WoW - that is excellent news, many many thanks. I will relay the news to our server managers as well. Salute. Yea just bear in mind if you use the fix above it's Sounders (with an S on the end) you don't need to replace the Sound folder as the one on github does not have the actual A-4 sound files they are stored elsewhere. @DDFriar DDFriar commented 11 minutes ago Sorry, meant to ask - when is the next full update planned for? if it is not too far away I may wait for the official update? @08jne01 Collaborator 08jne01 commented 8 minutes ago Sorry, meant to ask - when is the next full update planned for? if it is not too far away I may wait for the official update? It's generally whenever plusnine and I get time to do it, I'm pretty busy at work at the moment and I know plusnine is busy too, so it might be a little while. @DDFriar DDFriar commented now ok thanks.
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Just to let those interested parties know, I have contacted both original posters for the Bronco and A4-E mods as well as asking one of the testers from DCS if they are going to look at it or does it rest with the Mod creators.
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Welcome Noisy-Boy Crash is asking your age as we have an over 18 only rule here, that is about the only one mind! We are a pretty much free wheeling bunch, no Command structure or mandatory training, although if you do want to learn we have plenty here that will be willing to help. Our flying schedule for GBS is Sundays from about 19:30 UK time until about 22:30 and similar on Tuesdays. We start the evenings with dog fights where you can practice etc and then move on to co-ops generally created via the EMG or sometimes special events. We are currently running a match against another squad which involves tanks and planes, the next round is tonight (29th) and although we would love to have you join us, for this session it is a bit too close as there are special mods to download etc. If you hook up with us and fly we would be delighted to have you for the next round which will probably be in a couple of weeks, there will be lots of opportunities to join us between now and then of course. For DCS we tend to start around 20:00 and go on a little later. We use TeamSpeak for our comms channel. Look forward to making contact soon. Cheers Friar
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Disappointed no DCS pictures of balloons being taken out yet...
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I am weakening.....
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Salute, Just starting to think ahead of what we might like to do once North Africa is finished. The 352nd guys are working on a Battle of Britain campaign using Syn_Vander generated missions that they have invited us to take part in. Thinking about a combined arms event, I have had an idea about using Stalingrad in the winter of 1942. Both sides made advances and thought a Winter map would be interesting. I was thinking that we would play the Russian side? Would we be ok with that? What do you think?
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Had an idea ref the spawn points. What about the spawn point in a town / capture point is only enabled when the NEXT town / capture is taken. If a town has two or more possible near by capture points then it gets a spawn point for each (the logic of working out to disable them when the forward capture point was lost would be just too much for me to work out. ) This way the spawn points would be reserves and units would move up to the "front".
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Thanks to @DD_Fenrir for spending some time with me last night and introducing the Shrike missile. Good fun despite possibly being the first person to be shot down by their own missile!
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Salute, Thought I would start a thread where we can record our thoughts and ideas of features to take into the next Campaign. Here are a few I have collected. Do you have any others? - Longer despawn and death time penalties to prevent units being "thrown away" to jump to positions - Move spawn points further away from the flag position to make defending more realistic. POSSIBLE SOLUTION:Spawn points only enabled when the NEXT capture point is taken (see post below) - Possible use of AI ground units to increase the sense of being in a battle. - Bridges, although an exciting concept of being tactical, they are proving to cause bottlenecks in game play. Need to review destroy / repair routines. - Option for airfields to be disabled set at a level that are not too easy to punish the owner but not too hard that they are unachievable for the attacker.
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North Africa - Round 4 - 19th February?
Friar posted a topic in IL-2 Sturmovik: Great Battles Series
Salute Deacon from the 352nd has suggested Sunday 19th Feb as the date for the next round. Please let me know if this is NOT suitable for you. Cheers Friar -
Salute, As I embark on getting to grips with the X56 and remembering what I have assigned to each of the switches on the throttle, I thought about having an overlay to write on to help me remember, also one that might be interchangeable for Tanks and Planes in GBS for example or different planes in DCS. I looked through the net and couldn't find anything (perhaps there is a reason ) so decided to make my own. Its not pretty, no "CAD" involved here, all measurements and rough cutting out (as you can tell!) but for a learning aid it will probably have a short life. If you choose to download it and print it, just remember to print "actual size and not "fit to page". Cheers DD_Friar X56 Template001.pdf
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Salute I was just going to have a go at mission building but using the Caucasus map and trying either "custom" and "cold war" periods, neither show the A-4 in the list of available planes? Any advice please? Friar Edit: Forget that - should have checked first - Remove "Historical Filter".....
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Salute - Friday 13:32 and was just going in to build a little test mission on the editor and have this Should I update or is this to do with my "conversion" yesterday? EDIT just gone to the forum and I see that this is a new update, paint still wet it is so fresh out of the box so will update...
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Get this utility @Crash It was a breeze. All you do is install it to a new folder NOT the same one as your game. Point it at the game folder and the saved games folder. Click on Advanced options and select update to latest Open Beta version. Robert is now your fathers brother... You might also find its other features worthwhile as it can start up VR and stuff as well for you. https://forum.dcs.world/topic/134493-the-dcs-updater-gui-utility/#comment-134499
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Thanks to @fruitbat and the link to an excellent utility - I now have the Open Beta and have been able to connect to the server all ok.
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I have downloaded the file @DD_Fenrir but where do I put it please? EDIT: Forget that - quick Google and I now know what to do.
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Another example of Fenrir doing what Fenrir does. Hey, thats me in the brown and green plane next to Fruitbat, my first appearance in a DCS video!
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Another good session last night (Friday). Decided that going straight to having a go at carrier landings was taking on a bit too much as I don't think I had even landed on the runway! Have decided on a plan of action. 1. Practice landings on the runway getting to know the angle of attack. (First lesson learned last night, do not land with full tanks of fuel, makes you too heavy and breaks the under carriage). For take off and go around and land I changed to 30% which then made the plane lighter and also made landings possible. I ended the evening completing 4 or 5 successful touch downs, take off again and land in succession. No blowing stuff up, but still an interesting evening. 2. Practice landings on the runway and target getting it down on the white block lines at the end of the runway (thanks @fruitbat for that idea) 3. Then move to carrier landings. Have realised that I need to map trim better on my stick. I could feel myself pulling back on the stick all the way in to get the right angle (as instructed by @DD_Fenrir but to date ignored Sorry Teacher.)