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Friar

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Everything posted by Friar

  1. EDIT: the above post is not quite right. I realised in bed last night that my wording is wrong at the moment. There are 10 sites which could be populated by either a SA-8 or SA-13. I will update the the logic to make 15 or 20 possible sites but only 10 will be populated with either a SA-8 or a SA-13. Due to have having an electrician in the house today I may not get this amended before tonight but will do my best to change it as soon as he has finished this afternoon.
  2. UPDATE 08/11/2023 Version 1-2 All planes now have 1 way-point at the the home base Additional convoy added that runs along the south coast road. Its starts just north of Lavan Island and runs West to the power complex up the coast. There are also a number of tankers waiting in the bay. There are two convoy configurations which are picked at random, just as the ones that run to the hostage village do. Mirage F1-EE added. Oh and.... There are now 10 random SAM sites placed around the map, located in towns and villages. The units are picked at random out from a list of 20 units made up of 10 SA-8 and 10 SA-13. So a location may have an SA-8 in one mission, its may have an SA-13 the next time or that location may not be used at all. Enjoy.
  3. UPDATE 06/11/2023 Version 1-1 On a recent flying night @wingflyr asked where there any convoys to attack. I directed him to the single one I had on the map, well, now I give you... "Hell's Highway" I have now added logic to generate, at random, 1 of 3 possible convoy configurations. The selected convoy will head west from the next big village along from the "hostage location village", which is a fair way along the road. If it reaches its destination (a small village next door to the "hostage location village") it will be deleted and another generation cycle will take place and a convoy will be selected at random to make the same journey. If the convoy is completely destroyed on route another generation cycle will take place and one of the 3 possible convoy configurations will be generated again and set off on the same route. There is no limit to the number of generation cycles. There will only ever be one of these convoys in motion at any time. There is still my original convoy which starts its journey closer to the destination an ends up in the hostage village and remains on the map. At the moment it is not possible to remove burning wrecks from the map, so it could get messy along this highway. If it gets too much I will review the process. Enjoy.
  4. UPDATE 04/11/2023 Easy Comms now correctly configured so contact for AWACS and TANKERS should be easier when using the communication menu. Clouds changed to Scattered 3 High. Cloud base is now at 17,000ft Extra Vipers added. There are now 7 available. All planes have radios pre-programmed to the channels shown below should we want to use the new DCS comms or SRS. (see below) All F16 and F18 have full network configuration for data sharing plus donars (see below) Hostage bus will now spawn in at one of 4 random locations within the town. There are now consequences if the bus is destroyed by a player. You have been warned.
  5. UPDATE 30/10/2023 Bug Fixes No more gymnastic ground crew Changes @Sid - Mirage now French so variety of other skins available. @DD_Fenrir - Recovery Air-to-Air tanker added over carrier. F14's available at main airfield. Additions AWACS added Recovery Air-to-Air Recovery tanker added over carrier. Other ground scenes added in addition to F16 being repaired. Random choice at mission start of F16, Reaper drone, B17, F-117 (eye candy but has taught me about using random key generator and using templates for later use with SAM sites).
  6. Salute As you may be aware I am currently working on updating my Persian Gulf server mission. I would like to know please if I add an automatic Mark Point in the mission can these planes (I know the Harrier can) use them for navigation / targets. I am working on using the randomiser for placing targets and it would make it easier for you guys to locate them. If not, does anyone have any suggestions for the best mechanic for mission planning (I am aware of the F10 map issue for VR users) Cheers Friar
  7. Ok, Sorted ! I have made a change to the txt mission file which had a section at the start with requirements listed. The UH-60 was in there. I have taken it out. Re saved the mission file to check it did not put it back and all good. loaded it up to the server and with the module disabled on my machine I was able to connect to our server so FT (and anyone else who does not have it) should be ok. Not sure why that happened.
  8. So... I have disabled the UH-60 from my game and can not get into the version on our server but can get into the mission when I run a server from my machine. I have full integrity settings enabled as well? so running it from my machine is doing different checks to our server?
  9. Ok I get the same issue. As always FT you were right... Anyone any tips for finding needles in haystacks? Its not in the list of units so where is it?
  10. Are other people getting the same when trying to connect to the mission?
  11. @FoolTrottel Hi FT - I am confused - this mission does NOT have the UH60 mod in it? Could you give me a larger screen shot of where you got this message please?
  12. Oh @FoolTrottel - poo .... I will change that today - I know people do not have this - not sure where it is on the map but I will sort it. Apologies
  13. Salute I have been looking at a mission building assistance utility called "DML". Using this utility (it is NOT a mod or anything extra people will have to download / install), I now have access to lot of exciting mission elements, more information once I get to grip with it a bit more, but for example we could have the status of mission being saved and re-opened opening up the option of a rolling campaign, it gives the option for helicopter anti-submarine warfare, it can enable zone capture etc it uses random flags in an easier way so the mission will have the potential to be almost different every time it is run. What I have achieved over the last 3 or 4 days is, and am excited to announce, is the following; 1. I have been able to add populated airfields with I hopefully believe, little or no overhead (so hopefully no (extra) stuttering on load in for people) 2. Each player spawning in gets their own bit of eye candy with localized ground crew with different groups so not are all the same for every player, which are deleted from view once the player starts their taxi out (thus keeping the server load down) 3. Under the Communications menu and F10 option "Other" it is now possible for a player to re-start the mission / server. So if you join the server on your own and would like to re-set the mission (to witness the glorious sun-rise - the mission now starts at 06:05 and in September, scattered clouds at 12,000 feet rather than clear skies mid day in June) or go back to attacking a town someone else who has been on earlier has flattened), you can now do so by calling up the Communication menu and selecting the option. OBVIOUSLY, please do not try "What Does This Do?" when there are lots of other players on the server, it is only good manors to use it by agreement. Once the option is selected, the mission WILL re-start. Other changes Using the Data-Link feature that was introduced in 2.9 I have added all the F16's into what I think is the correct shared comms table. I have also done the same for Apache. Needs testing. I have moved the Carrier further up the coast and added closer targets. I have added additional Air to Air tankers. If you use the server when I am not around, please let me know what you think and if you got any performance issues with the populated airfields. Regards Friar
  14. For those that have this issue, I know @BluBear suffers in VR, I have just seen this post... (I am not sure if this is a one-time set-up that solves the issue or you have to do it each time) Hi! I wanted to share a very useful discovery that at least in my setup, helps me fix the F10-map-related FPS drops when they happen. This doesn't prevent the FPS from dropping when using the map, but fixes it when that happens. Most of you are probably already aware that doing alt-tab can get your original FPS back, but it's unreliable at best, and sometimes it just won't fix it at all no matter how many times you do it. Well, I think I found out why: even if you alt-tab, if any screen (including the VR headset) is showing any pixels from DCS, there's a high chance the drop in FPS isn't fixed. So you have to make sure absolutely no screen is showing any part of the game at all, including the VR headset if you are using one, to get your FPS back reliably. In my case, that means doing two steps: 1) Alt-tabbing to another full screen app. Not just any app, but a full screen one. I just use a cmd.exe window in full screen mode with F11, which I always have opened anyway when flying because of some home made scripts I use for a button box. 2) Switching to the desktop mode of Virtual Desktop (which I use for the VR headset), getting out of VR mode, so DCS isn't rendered in the headset anymore. In the case of VD, you can do that with a VR controller or with the Shift+Windows+D keyboard shortcut (while DCS isn't in focus, otherwise DCS "eats" the key presses. But after step 1 DCS is already out of focus, yay). Those two steps guarantee that no screen, desktop or VR headset, is trying to show any pixels from DCS at all. And that seems to do the trick, I get my high FPSs back every time when doing this, 100% reliable in my case at least. Hope that's the case for others as well!
  15. @delta7 We can hook up one night and I can try and remember what @DD_Fenrir taught myself and @fruitbat and pass the information on
  16. Friar

    Missing F35

    Err..... either my browser knows my search history and has substituted a picture or someone in the photo library at this source needs to go on a course...
  17. Salute, I know @Sid raves about this functionality but the one he uses is Android (not sure if it is the same one as I am linking below) but the reason for this post is that it looks like a version is coming for IOS. It will give you the ability to set up an Ipad / mobile as a touch screen.. https://forum.dcs.world/topic/333434-matric-looking-for-ios-and-macos-testers/
  18. @raven - We have not played 1946 for quite some time now. We now focus on IL2: Great Battles series and DCS. I know nothing of the application of which you are asking but there is a new andriod compatible app that can show the dials etc but I am not sure if that is just for GBS.
  19. This plane looks "friggin awsome"!
  20. I have downloaded and installed the Hercules mod and it certainly looks good. I have not flown it yet but you can open doors and load cargo of all sorts ( @Sid right up your strasse ) I have downloaded the skin packs which are massive and just picked out 1 for the RAF and 1 for USA Marines. I think this will be a fun addition. P.S I tried to get an AI vehicle to drive up into the back but it wanted to go around but I would like to try this out with someone to see what will happen (I need someone to have the plane and open the cargo doors so I can jump in a vehicle and have a go.) UK-USA Skin.zip
  21. Myself and @fruitbat with the assistance of @DD_Fenrir got SRS installed and working during last nights DCS session. It does add another level of immersion to the sim and would recommend you get it installed. It can sit along side TeamSpeak, we are not replacing it, as we will use that for "lobby" type chat before getting into SRS comms mode.
  22. Salute @DD_Fenrir I think this would be an excellent idea now that we are all getting more proficient and experienced in our chosen plane sets and would be another element to the DCS experience. Count me in. PPS I would also like to try and experience SRS at some point as well, perhaps on our own servers at first.
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