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Friar

1. DDz Quorum
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Everything posted by Friar

  1. Just doing some final testing and thought I would post a couple of screen shots to wet your appetite for Thursday Evening (UK time)
  2. Fruitbat was trying to teach me some A2A stuff on Monday and said he was in front of me but my controls said otherwise..... (Fruitbat is the blue dot BEHIND ME.....)
  3. Suggest we run this on Thursday 7th December. I think the mission is ready. The longer I leave it the more I fiddle and tweak... Its not too long so I will have a briefing map up to simulate the day before the attack and then when we are ready roll the mission to the actual morning of the attack.
  4. No problem Bulldog. Hope you and your dad get better soon. Was good talking to you on Thursday afternoon.
  5. Many thanks for your work on this FT, much appreciated.
  6. I don't have the stable version but as they are the same at the moment I guess that does not matter? Anyway, thanks for using your dark arts to try and work something out that stops the server re-starting right in the middle of a flying session.
  7. I am planning to dust off the tank controls this evening (Friday) and have a session with Bulldog, if anyone else wants to join? May not be around till 08:30ish as a client needs a call around 8.
  8. I spent some time with Bulldog this afternoon. He reports that every time he ticks the box to enable mods the game re-starts and the tick box is off again. He runs via STEAM as well.
  9. Friar

    Newbie

    Hello Bulldog, Sure we can sort you out. What evenings can you be available? That way either I or someone else can arrange to hook up with you.
  10. I have put together a one-off co-op style mission (but if you get killed you could re-spawn) that pulls together all the common assets we fly. Full details are contained in the attached briefing document. No date set yet for running but suggestions welcome. Comments also welcome. Operation Steel Sword Briefing Doc.pdf
  11. Hello Bulldog, I will PM you the details. You can keep your handle as it does fit with us quite nicely. I am not able to be around much on Sundays at the moment due to stuff going o at home but will try and pop in to say hi if you can make. I am sure the guys that are on parade will give you a warm welcome. Cheers Friar
  12. Too late, it was a plane on my shopping list anyway. Bought it now. Wont buy any more though... Which map is the mission on, really hope it is Normandy as I do not have Channel?
  13. ...But I am not buying any more aircraft..... ...I will be getting some birthday money soon so..... ..Wife will be hopefully driving by then.... ..Oh go on then, just this once.....
  14. Salute BullDog and thank you for stopping by to say Hi. We fly GBS on Sundays and Tuesdays. We tend to gather on Teamspeak for around 19:30 to 20:00. The evening starts with a dogfight map and then will move on to co-ops or move to a public server as a group if numbers are low. We do not require any formal training and do not require any evaluation (if we did most of us would fail!) Rule number one is to have fun we get that life takes over from our hobby so attendance is not mandatory for sessions. We also do not have any command structure. We have a UK base as well as members from North America, Canada and Europe. I am sure some of the other guys will stop by as say Hi as well. Cheers Friar
  15. Hey Rattler, Glad you took my advice and could remember where to find us. @wingflyr and @Zukker are still very active in your time zone. They tend to use Discord rather than Teamspeak, perhaps one of them will send you an invite. Our schedule is Monday - DCS, Tuesday GBS, Thursday - DCS, Sunday GBS. Cheers Friar
  16. UPDATE 10/11/2023 version 1.21 Removed random multiple SAM sites until stuttering is resolved. Increased Tanker speed to 330 knts Removed way-points from T90 tanks to cut down on moving objects.
  17. SERVER LAG SPIKES During the session last night (Thursday 9th) we all seemed to be having a number of stutters and lag spikes. I have been looking at the forum this morning and have found the below comment in a thread about the issue https://forum.dcs.world/topic/337162-anyone-else-getting-lags-spikes-in-multiplayer/ I think it will be only right to remove my latest inclusion of the multiple SAM sites and also cut back on the number of moving AI units until a solution has been identified.
  18. Had Time - Mission Updated - 15 possible sites - 10 will be populated at random.
  19. EDIT: the above post is not quite right. I realised in bed last night that my wording is wrong at the moment. There are 10 sites which could be populated by either a SA-8 or SA-13. I will update the the logic to make 15 or 20 possible sites but only 10 will be populated with either a SA-8 or a SA-13. Due to have having an electrician in the house today I may not get this amended before tonight but will do my best to change it as soon as he has finished this afternoon.
  20. UPDATE 08/11/2023 Version 1-2 All planes now have 1 way-point at the the home base Additional convoy added that runs along the south coast road. Its starts just north of Lavan Island and runs West to the power complex up the coast. There are also a number of tankers waiting in the bay. There are two convoy configurations which are picked at random, just as the ones that run to the hostage village do. Mirage F1-EE added. Oh and.... There are now 10 random SAM sites placed around the map, located in towns and villages. The units are picked at random out from a list of 20 units made up of 10 SA-8 and 10 SA-13. So a location may have an SA-8 in one mission, its may have an SA-13 the next time or that location may not be used at all. Enjoy.
  21. UPDATE 06/11/2023 Version 1-1 On a recent flying night @wingflyr asked where there any convoys to attack. I directed him to the single one I had on the map, well, now I give you... "Hell's Highway" I have now added logic to generate, at random, 1 of 3 possible convoy configurations. The selected convoy will head west from the next big village along from the "hostage location village", which is a fair way along the road. If it reaches its destination (a small village next door to the "hostage location village") it will be deleted and another generation cycle will take place and a convoy will be selected at random to make the same journey. If the convoy is completely destroyed on route another generation cycle will take place and one of the 3 possible convoy configurations will be generated again and set off on the same route. There is no limit to the number of generation cycles. There will only ever be one of these convoys in motion at any time. There is still my original convoy which starts its journey closer to the destination an ends up in the hostage village and remains on the map. At the moment it is not possible to remove burning wrecks from the map, so it could get messy along this highway. If it gets too much I will review the process. Enjoy.
  22. UPDATE 04/11/2023 Easy Comms now correctly configured so contact for AWACS and TANKERS should be easier when using the communication menu. Clouds changed to Scattered 3 High. Cloud base is now at 17,000ft Extra Vipers added. There are now 7 available. All planes have radios pre-programmed to the channels shown below should we want to use the new DCS comms or SRS. (see below) All F16 and F18 have full network configuration for data sharing plus donars (see below) Hostage bus will now spawn in at one of 4 random locations within the town. There are now consequences if the bus is destroyed by a player. You have been warned.
  23. UPDATE 30/10/2023 Bug Fixes No more gymnastic ground crew Changes @Sid - Mirage now French so variety of other skins available. @DD_Fenrir - Recovery Air-to-Air tanker added over carrier. F14's available at main airfield. Additions AWACS added Recovery Air-to-Air Recovery tanker added over carrier. Other ground scenes added in addition to F16 being repaired. Random choice at mission start of F16, Reaper drone, B17, F-117 (eye candy but has taught me about using random key generator and using templates for later use with SAM sites).
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