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Friar

1. DDz Quorum
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Everything posted by Friar

  1. Thanks guys glad you enjoyed it. We discussed doing it again next week but I am going to leave it for a bit. Lessons Learned for next time Waypoints to targets to save time programming in at the start. Tone down the SA13 and replace with Strella perhaps Have a second emergency airfield available for re-arm and re-fuel. Better direction / instructions about which way to take off..... If you have any comments on the mission or ideas for other scenarios please let me know.
  2. Raise a glass today in order of our founder, Blairgowrie who's Birthday it is today. Taken too soon and sadly missed. Cheers
  3. Just doing some final testing and thought I would post a couple of screen shots to wet your appetite for Thursday Evening (UK time)
  4. Fruitbat was trying to teach me some A2A stuff on Monday and said he was in front of me but my controls said otherwise..... (Fruitbat is the blue dot BEHIND ME.....)
  5. Suggest we run this on Thursday 7th December. I think the mission is ready. The longer I leave it the more I fiddle and tweak... Its not too long so I will have a briefing map up to simulate the day before the attack and then when we are ready roll the mission to the actual morning of the attack.
  6. No problem Bulldog. Hope you and your dad get better soon. Was good talking to you on Thursday afternoon.
  7. Many thanks for your work on this FT, much appreciated.
  8. I don't have the stable version but as they are the same at the moment I guess that does not matter? Anyway, thanks for using your dark arts to try and work something out that stops the server re-starting right in the middle of a flying session.
  9. I am planning to dust off the tank controls this evening (Friday) and have a session with Bulldog, if anyone else wants to join? May not be around till 08:30ish as a client needs a call around 8.
  10. I spent some time with Bulldog this afternoon. He reports that every time he ticks the box to enable mods the game re-starts and the tick box is off again. He runs via STEAM as well.
  11. Friar

    Newbie

    Hello Bulldog, Sure we can sort you out. What evenings can you be available? That way either I or someone else can arrange to hook up with you.
  12. I have put together a one-off co-op style mission (but if you get killed you could re-spawn) that pulls together all the common assets we fly. Full details are contained in the attached briefing document. No date set yet for running but suggestions welcome. Comments also welcome. Operation Steel Sword Briefing Doc.pdf
  13. Hello Bulldog, I will PM you the details. You can keep your handle as it does fit with us quite nicely. I am not able to be around much on Sundays at the moment due to stuff going o at home but will try and pop in to say hi if you can make. I am sure the guys that are on parade will give you a warm welcome. Cheers Friar
  14. Too late, it was a plane on my shopping list anyway. Bought it now. Wont buy any more though... Which map is the mission on, really hope it is Normandy as I do not have Channel?
  15. ...But I am not buying any more aircraft..... ...I will be getting some birthday money soon so..... ..Wife will be hopefully driving by then.... ..Oh go on then, just this once.....
  16. Salute BullDog and thank you for stopping by to say Hi. We fly GBS on Sundays and Tuesdays. We tend to gather on Teamspeak for around 19:30 to 20:00. The evening starts with a dogfight map and then will move on to co-ops or move to a public server as a group if numbers are low. We do not require any formal training and do not require any evaluation (if we did most of us would fail!) Rule number one is to have fun we get that life takes over from our hobby so attendance is not mandatory for sessions. We also do not have any command structure. We have a UK base as well as members from North America, Canada and Europe. I am sure some of the other guys will stop by as say Hi as well. Cheers Friar
  17. Hey Rattler, Glad you took my advice and could remember where to find us. @wingflyr and @Zukker are still very active in your time zone. They tend to use Discord rather than Teamspeak, perhaps one of them will send you an invite. Our schedule is Monday - DCS, Tuesday GBS, Thursday - DCS, Sunday GBS. Cheers Friar
  18. UPDATE 10/11/2023 version 1.21 Removed random multiple SAM sites until stuttering is resolved. Increased Tanker speed to 330 knts Removed way-points from T90 tanks to cut down on moving objects.
  19. SERVER LAG SPIKES During the session last night (Thursday 9th) we all seemed to be having a number of stutters and lag spikes. I have been looking at the forum this morning and have found the below comment in a thread about the issue https://forum.dcs.world/topic/337162-anyone-else-getting-lags-spikes-in-multiplayer/ I think it will be only right to remove my latest inclusion of the multiple SAM sites and also cut back on the number of moving AI units until a solution has been identified.
  20. Had Time - Mission Updated - 15 possible sites - 10 will be populated at random.
  21. EDIT: the above post is not quite right. I realised in bed last night that my wording is wrong at the moment. There are 10 sites which could be populated by either a SA-8 or SA-13. I will update the the logic to make 15 or 20 possible sites but only 10 will be populated with either a SA-8 or a SA-13. Due to have having an electrician in the house today I may not get this amended before tonight but will do my best to change it as soon as he has finished this afternoon.
  22. UPDATE 08/11/2023 Version 1-2 All planes now have 1 way-point at the the home base Additional convoy added that runs along the south coast road. Its starts just north of Lavan Island and runs West to the power complex up the coast. There are also a number of tankers waiting in the bay. There are two convoy configurations which are picked at random, just as the ones that run to the hostage village do. Mirage F1-EE added. Oh and.... There are now 10 random SAM sites placed around the map, located in towns and villages. The units are picked at random out from a list of 20 units made up of 10 SA-8 and 10 SA-13. So a location may have an SA-8 in one mission, its may have an SA-13 the next time or that location may not be used at all. Enjoy.
  23. UPDATE 06/11/2023 Version 1-1 On a recent flying night @wingflyr asked where there any convoys to attack. I directed him to the single one I had on the map, well, now I give you... "Hell's Highway" I have now added logic to generate, at random, 1 of 3 possible convoy configurations. The selected convoy will head west from the next big village along from the "hostage location village", which is a fair way along the road. If it reaches its destination (a small village next door to the "hostage location village") it will be deleted and another generation cycle will take place and a convoy will be selected at random to make the same journey. If the convoy is completely destroyed on route another generation cycle will take place and one of the 3 possible convoy configurations will be generated again and set off on the same route. There is no limit to the number of generation cycles. There will only ever be one of these convoys in motion at any time. There is still my original convoy which starts its journey closer to the destination an ends up in the hostage village and remains on the map. At the moment it is not possible to remove burning wrecks from the map, so it could get messy along this highway. If it gets too much I will review the process. Enjoy.
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