First thanks for all who turned up, I believe there were 16 flying , which is something we have not seen for a while.
This thread is for comments , I believe this will only stay interesting if we work together and ensure any issues are ironed out as much as possible , so please feel free to comment.
I am not a mission builder and have only used the quick mission generator, however for this to work I will get the info needed to tweak the missions to suit the majority.
My thoughts on the first session;
Positives
good numbers flying
It successfully fulfilled the two main objectives of being fun and everyone working together.
Comms was very good
Co-operation was very good with people covering each other and not all chasing same target
Improvements
I will need to make sure there are sufficient planes by making airfields unlimited
I will check to make sure there are rearm facilities
The secondary and tertiary enemy targets were destroyed by AI, I will remove random flights so that the ground pounders will have alternatives if primary is closed.
I am concerned about lack of enemy planes after first wave is engaged, I will look at how to activate a second wave after a period of time so that the fighters have secondary targets later in mission.
Questions
These are just some ideas, I would need to dig into wither it is possible but would appreciate feedback on this before I put the time in.
Do people wish to see a scoreboard ? Do you wish to submit claims and I will keep a running total ?
I had doubts about running as a DF as it sometimes leads to carelessness, however I was pleased this did not happen. In future to encourage people to take care of their aircraft/ virtual life do people wish there to be a penalty for being killed , such as voluntary 5 min sit out or an incentive for not being killed
such as extra points at mission end on scoreboard.