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Showing content with the highest reputation on 04/07/2021 in all areas

  1. Maybe some of you will find these useful... I have attached a Word document sheet and a downloadable jpeg each for Allied and Axis that shows, by type, the actions and default key mappings for each crew position. I found it really useful to go through the positions and try the mappings available to see what occurred. I found some interesting stuff eg. How to get the Su122 gunsight working Topic here KV1 commander operates the rearward firing machine gun from within the turret Lots of visor views The Sherman visors are height and horizontally adjustable so they fit your field of vision Some of the views from the gunner’s visor positions in some of the tanks would in real-life be from the loader’s position. This position isn’t modelled hence the view from the opposite side of the main gun when cycling through the gunner’s visor views Russian gunsights have extra zoom....German don't If you have a look and find something on them that may not be right or have found something else please let me know 🙂 Download as jpegs here Cheerzen Tank Crew positions, actions, views and keys - Axis.docx Tank Crew positions, actions, views and keys - Allied.docx
    5 points
  2. Looks like this is a way to use the Su122 at last.... The gunsight has been a mystery. I have prepared some crew position/action/views/default keys sheets (will be on a different post) so I found this out whilst looking at the Su122. 1. Go into gunner's position Ctrl C 2. Take control of the gun T 3. Open hatch RAlt C This moves the gunner upwards to the top of the compartment 4. Open visor LWin C This opens the visors on the top so that the sight can see out of the compartment (see attached piccies) 5. Nestle to the gunsight LSht T Bang Bang!!
    1 point
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